Guides to 2D animation
Updated
These guides are for anyone making 2D cartoons on their own, from a first bouncing ball to a series. Each one teaches the idea in plain words, with diagrams and short clips. Then it shows how to do it in Animperia, a 2D animation studio in your browser. The ideas work in any animation program.
Start here
- Animation software for beginners: how to choose your first program, frame by frame or rigs, free or paid, and what each kind suits.
- The 12 principles of animation: squash and stretch, timing, arcs and the rest, with examples you can try.
- How to animate without drawing every frame: rigs, tweens, reusable clips and holds, even with a mouse.
Movement and timing
- Animating on twos: ones, twos and threes, 12 against 24 frames per second, and when to use each.
- What is tweening? Keyframes, in-betweens, easing, and motion against shape tweens.
- How to animate a walk cycle: the contact, down, passing and up poses, with a pose reference sheet.
Characters and voices
- How to rig a 2D character: where the joints go, overlapping ends, naming parts and testing the rig.
- Lip sync animation: mouth shapes and timing, with a free mouth chart to download and print.
- How to make an object show: talking objects with arms and legs, from the first sketch to an episode.
Making episodes and sharing them
- How to make an animated series by yourself: a solo creator's workflow from script to export.
- Animated YouTube Shorts in 9:16: a tall canvas, safe areas and short-form pacing.
- A cartoon GIF that loops: the settings that keep a GIF small and smooth.
- Animation with a transparent background: see-through video for editors, OBS and web pages.
Want to try what you learn? Sign up for the free beta and animate in your browser.